Writing tetris - part 2
May 18th, 2008Writing tetris - part 1
May 17th, 2008Some time ago, I started writing simple casual game - tetris
Idea of a game is nearly the same age as me, but I decided to create a 3D variation of it.
At the begining every game look like a crap, so does mine.
Disaster
My workshop and some technical info:
- Operating system - Linux, it also smoothly works on Windows
- Programming language: C++
- Libraries used: OpenGL, nVidia Cg, boost, SDL, GLee, FreeType, FmodEx, id3lib
- IDE: Eclipse CDT and Vim
- Other tools: Blender, GIMP
AirFramework - short video
January 8th, 2008I would like to show you my simple, portable OpenGL framework in action. I work on it in my spare time. It’s nothing special but it is not developed to write a computer game. It mainly helps me learning how to create various 3D effects using shaders. I decided not to write an engine or something which is very trendy (I hate that word) - just a simple framework which is able to render models in my own format, render textures available in memory, change render states and write text. Also an interactive console which can change many internal options and print debug information.
Below there is a simple, diffuse lighting model computed per fragment.
Sorry for the poor quality of the movie but it’s youtube only
No source code or binaries, I’m sorry. The code isn’t tested well and in fact shaders look lame (I created them in a hurry) - please, forgive me this time ![]()
